AI Insights · Timothy · June 2024
Top 5 Pixel Games on Android in Uruguay, Q2 2024
Discover the performance trends of the top 5 pixel games on Android in Uruguay for Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top 5 pixel games on the Android platform in Uruguay exhibited varied performance metrics. Below, we explore the downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.
Tomb of the Mask by Playgendary Limited saw consistent downloads, maintaining figures around the 2K mark, with a peak of approximately 2.5K in early May. Revenue fluctuated significantly, starting at $21 in the first week of April, dropping to $0 for several weeks, and then rebounding to $41 in mid-June. Weekly active users remained relatively stable, averaging around 23K.
Galaxiga Arcade Shooting Game from 1SOFT experienced a high revenue of $342 in the second week of April, but this number fell to $10 by the end of June. Downloads were steady, averaging around 1.7K per week, with a slight increase to 1.9K in late May. Weekly active users showed a peak of 5.3K in early April, followed by a gradual decline to approximately 4.6K by the end of June.
Pixel Art - Color by Number by Easybrain had modest revenue, peaking at $9 in mid-May. Downloads saw a significant rise in the last week of June, reaching 1K, while the rest of the quarter averaged around 600-900 downloads per week. Weekly active users fluctuated between 8K and 10K, with a peak of 10K in the final week of June.
Melon Sandbox from playducky.com had a gradual increase in revenue, peaking at $36 in early June. Downloads remained consistent, averaging around 600-800 per week, with a notable peak of 807 in the last week of June. Weekly active users showed a steady increase, peaking at 11K in the final week of the quarter.
Dan the Man: Action Platformer by Halfbrick Studios had low but steady revenue, peaking at $7 in mid-May. Downloads fluctuated, with a notable peak of 631 in mid-May and maintaining figures around 400-500 for most of the quarter. Weekly active users varied, peaking at 1.7K in late April and ending the quarter with approximately 1.6K.
These insights are based on data from Sensor Tower. For more detailed information and comprehensive analysis, visit Sensor Tower.